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Tech for Fun

Help students with disabilities learn problem-solving and creativity through tech.

The Tech for Fun After-School Program is a creative and engaging learning initiative designed to help Deaf students and students with disabilities explore technology in a fun, hands-on way. This program goes beyond traditional lessons—students learn by experimenting, building, and solving problems through interactive projects, coding games, and digital activities.


Through guided sessions, students develop problem-solving, critical thinking, collaboration, and creativity—skills that are essential not only in technology but also in everyday life. By encouraging curiosity and teamwork, the program helps students gain confidence in using technology as a tool for learning, expression, and future opportunities.


FAQs

Tech for Fun is an interactive after-school program that helps Deaf students and students with disabilities explore technology through fun, hands-on activities like coding, game creation, and digital projects.

The program is open to students from Accessifiers’ partner schools with an Access Learning Lab. Interested students can sign up and fill out a waiver form to join the after-school sessions.

Participants will develop problem-solving, critical thinking, creativity, teamwork, and digital literacy through engaging tech-based activities.

Students will explore game design, basic programming, robotics, digital art, and other creative tech projects that encourage learning through play and experimentation.

Unlike traditional lessons, Tech for Fun focuses on exploration, collaboration, and creativity. Students learn by doing—building real projects, solving challenges, and collaborating with peers.

Yes, the program is free for students from partner schools as part of Accessifiers’ inclusive learning initiatives.

Activities are designed to be visual, accessible, and inclusive, using sign language support, visual tools, and adaptive materials to ensure all students can participate and thrive.


Students gain confidence in using technology, build portfolios of creative work, and develop essential skills that prepare them for future education, careers, and self-expression.


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